Your first ten minutes
Finish the opening sailor tutorial, complete one full catch-and-sell cycle, and learn which item is ordinary loot and which item advances a quest.
- Follow the opening sailor objective before wandering away to grind. It teaches the interaction sequence the first island expects.
- Catch one creature, finish the combat step, and inspect what remains before deciding to sell it.
- Locate the merchant and turn only ordinary catches into your first spending money.
- Keep any distinctive quest or boss item until the requesting NPC accepts it.
- Prepare for the Spider Crab only after the tutorial objective and your basic combat setup are ready.